
We make motion™
Xarkin Software was founded with a singular purpose: to solve the complex challenges of articulated movement through the marriage of physics and automation. Our mission is to bridge the gap between creative intent and physical reality, removing the technical bottlenecks that have historically constrained animators and engineers alike. We believe that motion should be as intuitive to generate as it is to imagine. The successful realization of this vision is the Xarkin Motion Platform. It is a patent-pending system designed for the automated generation of physics-based motion, simulation, and control. By utilizing Universal Foundation Agents and high-efficiency proprietary algorithms, we provide a foundation where every stride, turn, and interaction is physically accurate and automatically retargeted to any character physiology.
Leadership & Vision
Architecting the future of physical intelligence.
Xarkin Software was built by veteran technologists combining decades of experience in engineering, complex software architecture, and production management to rewrite the rules of digital and physical motion.

Mike Kelly
Co-Founder, CEO, & CTO
Mike is the foundational architect behind Xarkin Software. A PhD graduate in Electrical Engineering from the University of Waterloo, he has spent his career developing innovative, practical solutions to tough engineering challenges. Driven by a passion to solve the compounding complexities of legged robotics and character animation, Mike spent years developing the proprietary algorithms and Universal Foundation Agents that form the core of the Xarkin Motion Platform.
"Years ago, I marveled at the advances in legged robotics and character animation, but I was struck by the extreme level of manual effort required to achieve realism. I challenged myself to build software that could generate physically accurate, artistically expressive motion in real-time based entirely on programmatic input. With Xarkin, we've realized that goal. By automating the raw physics of balance and surface contact through our universal server architecture, we give project managers and tool providers engineered motion that expands creative potential while drastically slashing production timelines."

Andrew Coutts
Co-Founder & Co-CEO
Andrew is a seasoned senior executive with a distinguished career driving product commercialization, leading cross-functional development operations, and scaling businesses to market. Having served in top-tier leadership roles, including CEO, President, COO, and CTO, his expertise lies in bridging corporate strategy with high-performing engineering teams. At Xarkin, Andrew leverages his deep operational background to guide the company's go-to-market strategy, translate technical innovation into market-ready value, and collaborate with customers and partners through asset licensing, cloud hosting, and professional services.
"Just as Large Language Models required the development of specialized semantic language to effectively reason and generate text, Physical AI requires its own native structural syntax to define motion. You cannot scale dynamic, physics-based movement through rigid, character-specific keyframing. Xarkin Motion Script serves as that missing language for articulated assemblies. We are giving developers and production leads a programmatic framework that translates intent into instant, physically accurate reality, revolutionizing the economics of motion generation."