Xarkin Services and Software

At Xarkin, we make motion. Rather, we have a software platform that creates motion and telemetry for articulated assemblies.

Xarkin's patent-pending technology can be applied to create motion and telemetry for use in 3D Character Animation, Realtime Motion Generation applications and Robotics.

Xarkin motion models act as a Universal Foundation Agent that greatly automates the creation of motion and telemetry while increasing the reuse and retargeting of existing motion assets. In short, improved physics-based motion at a greatly reduced cost.

If you have a project that could benefit, just contact us through the form below.

Graphic wheel showing three main Xarkin components for automating 3D character animation
Graphic wheel showing three main Xarkin components for automating 3D character animation

Realtime Motion Generation

For applications such as gaming and metaverse, Xarkin Motion Models can be programmicatically controlled. Xarkin motion elements are parameterized such that motion requests can be easily adjusted to suite realtime requirements.

Xarkin motion elements are universal. The code written to control one character can be applied to another provided they are mapped to the same topology.

Xarkin can run as local software, on edge devices or in the cloud. Xarkin can host a customer specific instance of Xarkin Cloud Animation Services or license the software to meet customer requirements.

Animation: Topological Models

In addition to the Humanoid Topology, Xarkin can provide access to additional topologies such QuadToe, QuadTipToe, QuadHeelToe and DinoBird.

Xarkin can also design support for custom topologies.

Xarkin works with animators to provide armatures and simulators that represent the target class of characters. Next, the required parameterized motion elements will be implemented. The armature, simulator and motion elements act as a Universal Foundation Agent with the motion elements acting as a motion language for the class of characters.

Graphic wheel showing three main Xarkin components for automating 3D character animation
Graphic wheel showing three main Xarkin components for automating 3D character animation

Robotics: Digital Twin, Motion and Telemetry

Xarkin can work with robotics engineers to design an articulated assembly and a simulator for a specific robotics project.

Once in place, required motion elements for the robot will be constructed. From this, selecting and combining motion elements will provide telemetry on the torques and forces at work in the assembly.

Since the design of the Digital Twin includes a mass profile, any engineering changes made to assembly segments can be tested. Additional tests under load can also be provided. Due to Xarkin's universal motion format, any changes in the length, mass and/or center of mass for a segment/part can be tested with the existing motion sequences with immediate results available.

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How we work.

Initial Call

An initial conference call is a useful first step.
This allows Xarkin to learn more about your requirements. In turn, you can learn about Xarkin's capabilities.
If both parties agree to proceed, Xarkin will work on an initial statement of work.

Statement of Work (SOW)

Based upon the requirements discussion, Xarkin will provide a draft SOW for review.
An initial SOW of limited scope if often undertaken to minimize initial investment. As well, a deliverable can be presented in a reasonable period of time.

 

Deliverable Presented

The initial and subsequent SOW's end with the presentation of deliverables.
After the initial SOW, custiomer will have a better appreciation of the capabilities of Xarkin and our approach.
Continuing with reasonably short SOW's leads to faster outcomes and fewer course corrections.